Plus both of those waves are super sucky for commando (and also swat and firebug) and as a commando player it's a very noticeable jump. FP's are kind of notorious on here because you get a triple spawn with 1 raged and then you don't kill it so now the next 2 come and you derage them and then the 1st ones back with full hp. Up up and decay can be really painful in later waves because all it takes is someone to rage a FP or a SC and then they'll die and the large goes back to full hp which makes already raged zeds more dangerous and yes this means you have to burst zeds downs otherwise they don't die and you will have wasted your ammo. Every fifth wave will feature a random Boss, after. This is dangerous because not only is your time to kill increased but it also makes ammo conservation an issue - to top that off instead of slow lumbering scrakes you can still getting FP and QP that spawn. It is a variation of Survival Mode that allows players to participate in a (nearly) endless amount of waves. Bobble head makes zeds head health the same as their body health, so if it takes 7 magnum rounds to kill a scrake normally well now it's gunna take 15, it doesn't matter that you can hit all your shots you need more of them.
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